Wednesday 12 December 2012

Episode 11: Powerrrrrrrr


As the great Jeremy Clarkson once said, 'Powwwweeerrrrrrr.'

Back in't'day... there was only one way to power your model railway. A good old Analogue potentiometer took care of business. You can go faster. Or you can go slower. One train and one controller per track. Simple. 


More recently however the model railwaying world has been taken a storm by DCC (Digital Command Control). I'm not going to go into detail, because you can catch me chatting about DCC in Side Tracked 1 of this blog, but DCC allows for multiple trains per track, plus an array of extra such as lighting and sound via one control unit. Sounds great, but it is more expensive and you will have to convert your existing locos with special decoder chips.


One day I will invest in DCC and possibly convert some of my older stock but right now we'll look at a couple of power issues on my good old Analogue layout.

Isolation:

First an issue with Isolation. DCC layouts can support multiple trains on the same track due to given every loco a code and powering that code accordingly. With an analogue layout, you don't have this luxury and 9 out of 10 times the golden rule is: one train per track/loop and one train per power supply


You can of course, like I have, design your layout to have multiple loops to accommodate additional trains which can be isolated from the power supply and swapped as desired. This works perfectly well for certain point setups...

When Point C and Point D are set in favour of the Outer Loop you are isolating the outside rail of the Inner (Orange) track. Locos must receive power on both rails to work, therefore by setting C and D in this way you have definitely broken part of the circuit on the Inner (Orange) loop and your train doesn't move. Conversely you can set C and D in favour of the Inner (Orange) loop and this Isolates the Outer Loop allowing for aforementioned train swapage. Forgive me if this is simple stuff but it helps explain the next part a bit better. 

My plan was to deploy a similar tactic for the Blue section of track, isolating a train here allowing A and B to be set to allow access to the centre siding from the Outer Loops. This is essential for maximising stock on the layout. As the following diagram will illustrate this plan was slightly flawed... 


Even with points A and B set in this way the Blue section of track is not isolated. Wherever you place a locomotive on the oval it will still pick up power from 'Power Supply 1.' You can check this by choosing a point on the oval and see if the red and green lines end up at the purple box (Power Supply 1). And they always do.

We therefore need to create a break in either* the Red or Green line in the Blue section of track which we want to isolate.

*Remember we only need to break one rail for the locomotive not to be part of the circuit. 


Thankfully - this is painfully simple. 

Carefully lifting up the track I was able to remove both fishplate connections just to the right of 'Point B.'

This achieves a physical break in the track. Don't worry though, as long as you are accurate with your nailing (back) down the track is still aligned and this doesn't affect the running of your trains when you DON'T want to isolate this section.

When you do however, you'll notice that in the Blue section of track the Red line (rail) is now disconnected from Power Supply 1. 

You can now safely put a train in this section whilst you move another out of the centre siding. 

A similar tactic was also employed just to the right of Point C (above). 

Some modellers will add additional isolation points and purposefully reconnect them via an on/off switch. This gives them the option to turn power on and off to sections of continuous track should they so desire.

This is something for me to consider in the future, but currently it is not required on a layout of this size.

Getting Power To The Track:

The second thing I've done that relates to Powweerrrrr isn't so much an issue but more of a way of making the layout look neater. It does also help in set up/down.


Here was what I was using before...

This is the 'Hornby Power Clip.' You plug in your power supply to the points A/B (above) and it slots into the side of your track. This is fine for those starting out, but I find them unsightly, unreliable and restrictive of at which spots on your track they can be slotted into. 


This is how they looked on my layout. I found that once you had a wire plugged into this one (above) on the inner loop, it was encroaching and restricting the loading gauge of trains on the outter loop. Securing the wire from not getting caught up in the trains on both loops was also becoming a problem.

  
This (above) - killed two birds with one soldering iron. And some wire hooks.

Quite simply - I've soldered the wires straight onto the track. Then using wire hooks nailed the wire down to keep them away from trains. Eventually I will paint these black, and I think they will look like quite realistic lineside cabling! (Hopefully no OO scale people will come and steal it...).


I found it easiest to feed wires under track under fishplate joins. 

It may be worth removing a couple of the plastic sleepers where you intend to solder the wire to the track. I found it hard to avoid them melting.... The track is tough though and will accept the heat without buckling. Other modellers will solder the wire to a fishplate first, and then reconnect the fishplates to the track. This avoids being near any melting sleepers when soldering... But this sounded fiddley, so I didn't bother. 

  
To complete the setup I ran the wires under the join and then along the side of the board. The controllers are then plugged in just out of sight on the right.


Next time I'm going to talk a little bit about adapting points to help reduce derailments. 



Thursday 15 November 2012

Side Tracked 1: Getting Ideas

Like me, you may well have a grand idea or vision of how you want your layout project to turn out. Even so, it’s a good idea to go and get some inspiration from other modellers and their layouts to see how they are doing things. After all, as we’ve seen so far, there are at least a handful of different methods for pretty much every aspect of your project. From scale to scenery from stock to track plans there’s such a sense of never ending possibility. This is good, mostly, but I find being inspired by one or two ideas gives a bit of focus.
Where can you be inspired?

Well taking a journey by train will certainly help, but I’m assuming at this point that you probably do this pretty frequently, or have done pretty frequently in your life. Needless to say if you’re modelling your layout on a modern era with modern stock, actually this is a very good idea. Secondly there are a range of publications and magazines to check out, and naturally lots of online content, you tube etc. But I don’t think you can quite beat going to an actual exhibition!
So I did just that at the Epping Railway Circle Exhibition in Theydon Bois this month. Why this one? Because I remember going to their exhibitions when I was young, and remember being impressed as a young boy with their layouts. That and it was near my house.


On display were 10 layouts which ranged in scale and theme. This is a pretty good reason to go to an exhibition, especially if you’re at the start of your modelling journey – it’s like an advertising exercise for all the different types of scales out there. The example above is a Vintage O Gauge (1:43.5) layout by Terry Isherwood and associates. It’s also a testament to the argument of not having to nail down your layout whilst still maintaining something that very much looks the part and good fun to operate.  Portable yes, but in the case of O Gauge you’ll need a fair amount of space for something on this scale. Another good reason for going to an exhibition is the sense of a local flavour. This manifests itself in the Epping Railway Circle with the inclusion of plenty of London Underground stock and themed layouts alike. As an R Stock train wizzes round at the bottom of the picture.


The same stock this time in EM gauge on the layout ‘Grove Park’ by Enfield MRC. Modelling the Underground gives the opportunity from some really interesting detail. 3rd and 4th rails and their power supply, line side cabling etc. All done impeccably well. 


Another fine example being Tanglewood Common from the ERC themselves (This being their main layout). Set in a fictitious outer London suburb which probably has inspiration from real locations such as Epping, Amersham and Upminster where Underground lines used to (or still do) share tracks with national rail lines. 




More shots of Tanglewood Common which also features rolling hills and fields as well as the main townscape.


Not everyone goes for the countryside theme though. Columber Wharf an OO layout by Chelmsford MRC is a fantastic example of not only era specific but genre and theme specific with this model of a dock/scrap yard. 


Some of the detail on this layout in particular was truly phenomenal including this excellently weathered and worn out looking shipping crane… 


…this rather abandoned looking flatbed wagon…


…and some of the scrap itself. Flickering LED’s were used to mimic people welding or rather pulling apart scrap metal, which added a nice finishing touch. 


A scrapyard scene perhaps not everyone’s vision, me included, but hats off to the level of modelling here. Look at it long enough and you might believe you’re actually there. Again this is an example if you want to do a ‘theme.’ A dockyard is pretty good idea as it gives for lots of scope of shunting and loaded wagons but another good concept is…


…the depot! Just as much scope for details and stock such as Slipe Lane from Peter Watson. The above two layouts open up the possibilities to something I’ve not really explored thus far and that is end-to-end layouts. With Tanglewood Common and my own layout (names on a postcard please) there is potential to leave trains running and to let the efforts of your modelling soak in. However with these end-to-end offerings you get the chance to really get stuck into the nature of an operational railway as you bring trains in and out of service and shunt stock into sidings. It’s also really very simple and effective. Everything is within arms reach (should you not have automated points yet, naturally this does), there’s not miles and miles of expensive track and you’ve created something that looks excellent in a very small space. It’s a concept I definitely want to explore in the future based on watching Slipe Lane.
Slipe Lane also offered up an insight into Digital Control. As aposed to analogue (which is what I have), simply a potentiometer connected to the track for ‘more and less’ voltage/speed and a switch to reverse the flow that’s pretty much all you get. With Digital (or DCC) you get far more scope for train control. You can have multiple trains on one line and program locomotives to start and stop automatically and accelerate or decelerate at pre-determined rates.  What’s more you can add sound and lighting to locos (some come with it pre-installed) and DCC can also control points, signals and even coupling from one control surface. Now this was my first time seeing a DCC layout with all these aspects featured. Previously I’ve been very sceptical about the need for model locos to have sound and all these fancy bells and whistles. I’ve always thought that a model steam train with synthetic ‘puffs’ and ‘hisses’ would just look and seem tacky. Well Slipe Lane gets the use spot on. Because the layout is themed on a Diesel depot the locos make (obviously) Diesel noises, engines firing up and revving into action, the sound of the horn and the sound of scraping wheels on curved track. This works in a way synthetic sound on steam trains doesn’t. The noise of a steam train is also associated with seeing…... steam! So for me when you don’t see any steam, the sound seems much more noticeably fake. With the Diesels, minus a bit of exhaust smoke, it’s believable that they’re actually making that noise. And this for me was brilliant.

On a lengthy discussion with one of the ERC members, I agree that if you’re going to do sound on your locos you have to do it properly and make sure all the locos have it. It doesn’t mean you shouldn’t opt for DCC though, it’s still incredibly powerful and I would definitely say that if you’re starting from scratch this is the future. For me, I’ve just got far too much of the old kit to get involved with it just yet. But good news, you can get decoders for existing stock. But that’s something for another day.


Here’s something slightly more alternative. Another end-to-end layout, but this time a narrow gauge line in O. This is Hayesden by Tony Martlock. I like the concept, scaling everything down from life size and then scaling it down again within the scale. Clever! I also like the wintery theme. Again, it breaks the mould from the usual countryside/town image. I imagine depicting a snow theme such as this is brilliant in the sense that everything has to be simply covered in white, be that scatter, paint or your medium of choice. But on the flip side… well everything has to be covered in white… you have to make sure your weather has happened uniformly after all! But I like that some of the wagons in the yard appear to have more snow in/on them – implying they’ve been lying around for longer than the main line stock adding realism.


Finally I think modellers like a gimmick or two, or an easter egg if you will. This could just simply be a normal Police Call Box on the Redford by Mark Smith layout, but I definitely think it’s the tardis from the way the light was going on and off….

It might be easy to become disheartened at an exhibition of this calibre, but remember these layouts have been years in the making with some seasoned people at the helm. I was offered some good advice by one of the ERC members… ‘Model for you.’

It’s your layout after all so run what you want, it doesn’t have to be a theme or an era but hey! If dockyards or the Underground is your thing then why the hell not?! Model to a level you’re comfortable with and build on it. You can achieve some great results by not overly complicating things as seen above and like me an exhibition will definitely give inspiration into this.



Toop Tramway by Crodyon MR and Maiden Lane by Pater Watson.

Wednesday 7 November 2012

Episode 10 ½: Layout In Operation 04/11/12

A little video of the layout in operation. Hopefully displaying what the pictures can't.


Things to note:
  • I've added more scenic scatter (the greens and browns) which now covers most of the board. The brown area is intended to be 'yard access' from the main streets. I want to add different colour browns at a later date to make this look more realistic.
  • The addition of some denser/'clumpier' scatter has been added to create the affect of hedge rows. These have also helped separate track bed from grass in a much neater manner. More of this will be added in other areas soon.
  • The gap in scenery at the bottom left of the video, as mentioned in previous Episodes, has been left for a potential level crossing.
  • There is some new cabling shown bottom left. This is a more permanent track power fixture which I will explain in upcoming episodes.
  • Watch out for the de-railing wagon about half way through! And the dodgy camera angle as I try to hide re-alligning it. I'm investigating as to why this occasionally happens.

Sunday 4 November 2012

Episode 10: More Ballast



In the last episode I said I’d talk about track power and some isolation issues that I came across, and I will get to this… But first I thought I’d update you on how the fix for the running green flue went. (Last discussed in Episode 7: Playing Sim City Part 1). 

Not well unfortunately. 

The recolouring the track bed with the same colour scatter as the scenic-mat (see above) worked excellently. However the scatter just didn’t take to the board very well and started to flake off. Disappointing, yes, but not the end of the world completely. 

It was always my intention in this project to properly add ballast scatter. In fact, it has already been purchased, hence why in the last Episode I had some spare to make faux wagon loads. The reason I have held back on this plan up until now was I was less confident with a) how well the ballast would stick to the board and b) what I should do about the removable track/board joins
.
At the same time as trying to fix the initial green-running glue I also tested adding some ballast scatter to a small siding to see how well it stuck and what it looked like (My method I will get to..) The result far exceeded my expectations which solves part ‘a.’ Part ‘b’ I was still unsure of but decided to start the ballast process on the rest of the layout regardless. 


There are available, on the magic of the interwebs, a tool that will help spread the ballast evenly.  This looks like it will achieve us excellent results, however it spreads ballast between the sleepers and between the running rails as well as either side. Whilst this will look realistic, at this stage I do not want to add ballast between the running rails. This is purely because I have removable track and what to keep the ‘look’ uniform around the layout. I feel that any ballast between running rails may get stuck in there in the gluing process and then hinder my ability to remove the un-nailed down track needed to split the two base boards for storage.

I will therefore spread the ballast without the tool, and this will also give me a greater degree of control of where I put it. 



So, to get started spoon, pour, lump on some ballast to your layout. I used a small paint brush to spread it about evenly.



Next I added some of the specialist scenic cement seen in previous Episodes. Other modellers recommend the mix of PVA and water but there’s something reassuring about the word ‘cement’ that implies heavy duty sticking quality. I used the pipette method to drop the glue onto the dry ballast. Be very generous with your glue here I’d say. 

Leave this to dry, it will definitely take upwards of 12 hours so don’t be disheartened if you go back to it after 4 and it feels like it isn’t sticking, it will. 



I think it would be possible to leave it there, but to make sure it really is stuck I added a layer of PVA glue over the top which dries clear. This really should help to lock in the individual grains. The PVA layer usually takes a little less time to dry, and again be generous with the helping.


The results look great. I’ve left a few gaps in the ballast at this point - namely the aforementioned removable track sections, which includes the sidings in the centre of the board. I’ve also left out the far edges of the board which are handled in storage frequently as well as a section for a future level crossing.

I can also testify that the ballast has properly stuck as you’ll remember my boards are stacked vertically in storage and I’ve experienced no problems with it coming unstuck. A few lose bits may fall off at first but this is merely excess from the initial scatter. 

The whole process should take a few days. Once it was complete I laid the layout out in full and made sure trains were still running ok. At his point I decided to add in the gaps I’d left around the removeable track. It’s just going to be a case of ‘we’ll see what happens’ as I rig and de-rig the layout over time. I was perhaps a bit more sparing of the ballast in these sections to allow a bit of extra give for the removable track. In other regions you can really get the ballast up and in-between sleepers, here I’ve been less aggressive with coverage. 

As for the sidings, I’ve gone for a slightly different approach and laid ballast over the whole area. In part an experiment to see if I can apply a similar tactic on the mainline in the future.

A good question raised at the end of this is why have I added ballast scatter at all? After all I have the original scenic-mat, in ballast style, at the bottom of all of this gradually getting more and more covered up. Part of the answer was to resolve the issue of the running-green glue. But it’s also in part to the fact I am new at this, so it’s all an experiment in its own right. Whilst the scenic-mat was adequate to start with, I built up the confidence to add in a more realistic look (the ballast scatter) which we initially ruled out as a primary track underlay all the way back in Episode 3. 

So, what I will say is, if/when tackling a similar project from scratch again, I may rethink using the scenic-mat and going straight to the wood with all the scatter – grass and ballast. Ultimately the scenic-mat has been more messy than I thought it would be, both in moving it about and having to chisel some of it off for the roadways. HOWEVER, the good point of having a scenic-mat it is that it has provided a uniform base colour. There may be areas where ballast coverage has been patchy, or maybe the border between ballast and grass is not quite perfect - in these cases instead of wood showing through, the ballast mat shows through. Which is grey. And doesn’t look odd. Modellers may favour paint for the same undercoat effect, but in my case the scenic-mat works just as well. 




Thursday 25 October 2012

Episode 9: A Question Of Ballast


It is my hope that the title of this episode will help Moody Blues fans stumble upon this blog by accidently spelling the title of their 1970 chart topping album wrong. Having explained this to you, the pun no doubt becomes a lot less funny, nevertheless in this episode I do intend to answer a Question Justin Hayward never got round to asking: 'What's the best way to fill my wagons?'


From the last two episode you will probably conclude that I 'lost the bottle' to build my own buildings and elected to buy pre made ones. You can do this with wagon loads - buy pre made, however it is not my intention to completely cheat my way through this project so here's a little idea I picked up from the excellent www.newrailwaymodellers.co.uk (If you haven't already visited this site, give it a look in, it offers a lot of advice for beginners like me) on making your own wagon loads.


How Is It that we need to 'make' a load?! - I hear you say. Why not just load up with lose scatter?

Yes, this is a cheap, easy and very athletically pleasing solution. However, what if the train derails? What if you accidently knock the wagon? You're going to create a mess of miniature aggregate all over your layout. Not to mention the extra weight you will be adding to the train...

So here's an idea to fake it. (OK so a little cheating will be involved today). The principle follows that of buying your own load. Making it look like there's more contents than there actually is...


Start by measuring out your wagons dimensions and cutting a piece of card to this size. Doesn't have to be special card, I've used a piece of Kellogg's finest. In fact I've glued two together for a bit more rigidity. This will form the base of your load.


Next up, add some smaller pieces of card to the load base. This will help raise the load up to make the wagon look full. 


A work in progress....


Add some glue and go nuts with some aggregate. It's Up To You what you use here, I've gone with some spare ballast (hence title) scatter which I intend to use in the near future for my layout. You may also want to add a layer of glue over the top almost immediately using my afore mentioned pipette method to really help the ballast stick.

Go ahead and leave it to set/dry over night or over an equally large period of time.


And here we have the wagons 'full' with ballast load. I found I had to trim the card again as it must've soaked up the quantity of glue I used like a sponge. Actually, I say 'full' - it could benefit from being raised up a tad - but that's the beauty you can adjust as required whereas purchasing readymade alternative won't allow this (easily).

You get The Ballance of low weight, cheapness (It only cost me £1.99 for a big ol' bag of ballast scatter - of which I've used only a very tiny amount here) and something which looks good. In fact I think this looks better than a bought option as, well it's real aggregate!

In the next Episode 'Every Good Boy Deserves Fish Plates' we'll look at a an issue regarding track power and isolation...

Episode 8: Playing Sim City: Part 2


Last time I talked about buildings and my town/village scene. These need to inevitably be accompanied by some roads.

As per usual there's a range of options... 

We could paint the road on. This option is preferred by many modellers and looks very good. However my predicament is that the entire board is covered with ballast-mat and whilst stripping it off in patches is an option; stripping it down to the bare wood again is going to be difficult. 

We could opt for a tarmac coloured scatter, but these may provide the same or similar texture as the green (grass) and I don't think that would feel right...


...So I've found some of this! It's sticky back road-in-a-strip from Gaugemaster and it's pretty cheap. 


I've also got myself some of these! Little sticky paving slabs.


First job is to mark out where you want your road to be constructed.


Then strip back the ballast-mat with a chisel. The goal is to get as much of the wood showing as possible but it is OK if it's not 100%. We are going to stick over it after all! Just as long as it's as smooth as you can manage!


This was both messy and irritating but eventually the area looked something like this!



The paving slabs are sticky - but with the stuck on walls of my old plastic buildings fresh in my mind, it's likely that overtime they will become unstuck. Also don't forget they're not going down onto a completely dust free and even surface!

I therefore will lay them out first to get an idea of how they look and then glue them down with PVA. (This is actually recommended by Metcalfe). 



The road is opened! (I wish they'd finish the roadworks on the M1 this quickly...). Looks good actually!


Now that I'm happy with the way it looks and where it is, I can expand as necessary to a larger town plan. I used tweezers to help me lift and replace the tiles. It took all day but the result is worth it.


Here is a work in progress shot. The problem with planning out the town is I've had to do it on quite an ad-hoc basis. It's difficult to quite judge the size of buildings in the shop, but hopefully I've left room for future additions.


I'm also going to future proof the layout by not modelling heavily over the gap in the two boards. i.e. keeping roads at 90 degree angles and not continuing on complex scenery. This should theoretically allow me to one day add a 3rd board in the middle to extend the layout outwards... but this is way off in the future... 

At present I'm waiting for things to dry so more pictures coming soon!